PROGRAM

Now Modhomm3.exe is in English and only in English...
Don't forget to make a copy of heroes3/data subdirectory, in case you want to restore the original game...
I'm working on an English, consult the help Sections. Please, If you have questions use the forum...
We're working on a mod to change the power's creatures and the graphics...

Bruno

News 

02/13/2001
We're working on a new domm version and modhomm 1.5. The multilist is on beta test but it's working (see the warcraft map)

12/12/2000
Modhomm3 V 1.4. The bug is fixed, now the reinitialisation is running...
We're always working on the multilist.

11/21/2000

Bug :If you will not arrive to create a new object. You must close and open modhomm3 , the reinitialisation is not working... 
Be careful your bmp must be less than eight characters.


11/18/2000
English Pages.

Domm V1.0, with Doom you import your new obj very easily. 
Modhomm3 version 1.3:
     - Rebuilding obj files with DEF/MSK/TXT.
     - And some translations.

 


Modhomm3 V1.4 (English Version) by Glover & Slaim - 953 ko

With Modhomm, you can import and export objects, change graphics, made new graphics, change settings... If you're a mapmaker, you must try it...
Make a folders under c:/modhomm3 and install it...
Consult the help sections...
Compatible with SOD (for the moment).
Consult the notice V1.01 (11/18/00)
Click here to download

Domm V1.0 - By
Slaim - 1108 ko


With Doom you import obj very easily
- Copy Domm in Domm subdirectory for instance.
- Put you objects (obj) in the same folders of doom.
- Launch Domm.
- Once you incorporate the obj you can remove them
Now you have you new objects in your heroes 3.
Compatible with SOD, AB and Erathia.

Click here to download

lodedit  V1.0 par Slaim


Only for the Erathia's users.
With lodedt you may re-import txt, pcx in Heroes 3. You must install lodedit in heroes3/data subdirectory. Lodedit will incorporate your data in h3bitmap.lod

- Copy 'lodedit.exe' and 'Replace.bat' in heroes3/data subdirectory
- Edit 'Replace.bat' et list all the things you want to integrate...

Example :
lodedt @HPL136wi.pcx
lodedt @HPS136wi.pcx
lodedt @CRTRAITS.txt

- To execute the integration, double click on Replace.bat

NB: Erathia users if you want to import new obj, you must have Doom...

Click here to download

French Modules
The ancestor of Modhomm, you may need them. 

ModHomm3_BT (v1.1) : by Slaim  (in French)

Change the cost of the buildings.

Ce module sert à faire varier les paramètres des bâtiments de Heroes...
On peut modifier le coût en or, en bois, etc...
Cette version est également débuguée en ce qui concerne la description coupée de certains bâtiments.
Click here to download

ModHomm3_CR (v1.2) :
by  Slaim (in French)

Change settings of creatures...

Ce module sert à faire varier les paramètres des créatures de Heroes... On peut modifier le coût en or, en souffre, etc... Pour certaines créatures possédant un sort, on peut en mettre 1, 2 voir même (n) de plus
Cette version est également débuguée en ce qui concerne la description coupée de certaines créatures.
Correction en ce qui concerne sa compatibilité avec Erathia.
Click here to download

ModHomm3_ART (v1.1) : par Slaim (in French)

Change settings of the artifacts... You have an automod, so your heroes become ambidextrous.

Ce module sert à faire varier les paramètres des artefacts de Heroes... On peut modifier le coût en or, simuler l'ambidextrie...
Voire même changer le type d'artefact (Rare, Relique, etc...)
Cette version est également débuguée en ce qui concerne la description coupée de certains artefacts.
AutoMods :
- L'Ambidextrie : par 'Slaim' (28/08/2000)
- Badge du Courage : par 'Le Héros Inconnu' (30/08/2000)
Click here to download